Analyse the soundtrack in 3 types of genres.
General sound you hear in a Sci-Fi genre: We hear some of the strangest sound made by equally weird instruments in sci-fi TV and films for example "The Waterphone" this has been used in film scores and sound effects in movies as diverse as Poltergeist, The Matrix, and Crouching Tiger, Hidden Dragon you are most likely to hear this in science fiction or horror. The Theremin instrument is one of the most recognisable sound within this genre. The sound and music in sci-fi is the thing that helps create a new futuristic or alien world in three-to-five minutes and let the narrative unfold to the audience.
In a parallel present where the latest must-have gadget for any busy family is a 'Synth' - a highly-developed robotic servant that's so similar to a real human it's transforming the way we live. -http://www.imdb.com/title/tt4122068/ |
Humans is a drama/sci-fi TV series on Channel 4. The soundtrack really complements and helps the audience understand the mood of the characters and situation, it sounds simple but futuristic/scientific to fit the genre. The mood changes throughout at first it's hopefully and sounds futuristic, this is also compliments the sound of dialogue, " This is the best thing you will do for your family", the tone of the soundtrack at the start is peaceful and the pace is slow to begging with. The first few seconds is non-diegetic dialogue and the synthetic opening their eyes along with sound effects to emphasise the synthetics robotics, then as the dialogue becomes diegetic the soundtrack becomes more apparent as you hear then piano start. It starts off slow paced and calm to begin with as the story is building it's not so apparent as it's focusing more on the dialogue which mainly is diegetic so you know where the source is. It then changes and becomes more apparent as the music and sound effects become more apparent as the tone and pace changes to upbeat , this infers to the audience rise in action. The mood and pace then takes a dramatic and apparent change the beat slows down and the tone becomes more harsh and serious this really adds to the mood as the audience then can not only see but feel the conflict and fear. Towards the end you hear signing in the soundtrack and most dialogue is then decreased and more about the action. At the end the music then changes again it starts to fade into some sound effects along with the dialogue which really adds to the feel of threat as the sound is mimicking the moment and rhythm of the camera shots.
The technique, allows the music to be seen to 'participate' in the action and for it to be quickly and formatively interpreted, which also intensifies the experience of the scene for the audience. Sound affects the viewing experience, as it can indicate how much events should impact the viewer, and to provide information not present on screen or emphasise it. Sources: https://en.wikipedia.org/wiki/Mickey_Mousing https://www.pastemagazine.com/blogs/lists/2010/08/the-greatest-sci-fi-songs.html |
General Sound you hear in comedy/action genre: Comedy is general based on dialogue due to jokes etc., also they tend to have pauses with sound or slow something down to help focus's on a facial expression, music soundtracks or well known songs are usually used in comedy films. In terms of action films Hard and background sound effects are used a lot for things like weapons or combat to emphasize or improve a scene.
Deadpool is a movie made by Marvel. The film score in this clip forms part of the film's soundtrack which also includes dialogue and sound effects, and is comprised of a number of instrumental or choral series called cues which are timed to begin and end at specific points during the film in order to enhance the dramatic narrative and the emotional impact of the scene.
This clip has a range of sound, non-digetic ( Sounds that characters can't hear/sounds that are not in the diegesis), digetic (Sounds that characters can hear/Sound that comes from a person or object in the diegesis and seen within the field of vision,can be seen in screen), dialogue, ambient sounds and the instrumental soundtrack.
The hip-hop soundtrack is quite common for this type of genre.
Deadpool is a movie made by Marvel. The film score in this clip forms part of the film's soundtrack which also includes dialogue and sound effects, and is comprised of a number of instrumental or choral series called cues which are timed to begin and end at specific points during the film in order to enhance the dramatic narrative and the emotional impact of the scene.
This clip has a range of sound, non-digetic ( Sounds that characters can't hear/sounds that are not in the diegesis), digetic (Sounds that characters can hear/Sound that comes from a person or object in the diegesis and seen within the field of vision,can be seen in screen), dialogue, ambient sounds and the instrumental soundtrack.
The hip-hop soundtrack is quite common for this type of genre.
General sound in animation: Sound in animation is made by dubbing and voice overs and sound effects, animation series usually all have a theme tune usually at the start or end credits.
The mood, pace, and overall delivery of a scene can
vary and change from a simple alteration in sound.
The entire audio-video relationship combines to formulate an intriguing production in order to maintain the attention of the audience.
In this clip of the intro to Recess in the background has the well known theme tune, along with sound effects of things like the school-bell ringing kicking a ball or chewing gum, these could've been recorded by Foley ( pre-recorded natural sound) or digital sound ( made by a pc), these types of sounds in the clip are digetic so that action the cartoon is doing matches with the sound and it's easier for the audience to understand and adds emphasis to the action. There is no dialogue in this clip apart from when a character falls over and "ahh's" so this whole clip is reliant on the theme tune soundtrack/instrumental soundtrack, sound effects to get across the mood.
The mood, pace, and overall delivery of a scene can
vary and change from a simple alteration in sound.
The entire audio-video relationship combines to formulate an intriguing production in order to maintain the attention of the audience.
In this clip of the intro to Recess in the background has the well known theme tune, along with sound effects of things like the school-bell ringing kicking a ball or chewing gum, these could've been recorded by Foley ( pre-recorded natural sound) or digital sound ( made by a pc), these types of sounds in the clip are digetic so that action the cartoon is doing matches with the sound and it's easier for the audience to understand and adds emphasis to the action. There is no dialogue in this clip apart from when a character falls over and "ahh's" so this whole clip is reliant on the theme tune soundtrack/instrumental soundtrack, sound effects to get across the mood.
types of sound:
Types of Sound in TV & Film
1. Dialogue- Dialogue the sound of people talking while on screen. Usually characters are talking to each other.
2. Ambient/Natural Sound- Background noise in a scene. One part of ambiance is room tone, this is the background noise on the film set. The sound of a background crowd is called Walla.
3. Additional Dialogue Recording (ADR)- Dialogue recorded after the movie is done shooting. This is done if something ruined the dialogue during shooting, such as the noise of a plane.
4. Narration- The voice of a person heard speaking, but not seen on camera (non-digetic). Usually the narrator is telling the story.
5. Sound Effects (SFX)- Any sounds that is created for the movie, such as footsteps, alien sounds , wind, etc.
6. Score- Original music that is created for the film and plays at different points throughout the movie.
7. Soundtrack- Soundtrack music included in your film that wasn't created specifically for the film (for example, a song by a popular artist).
Synchronous vs. Asynchronous-
Synchronous sound: Synchronous sound includes all noises whose origins can be seen on-screen.
Asynchronous sound: Asynchronous sound is any noise whose origin you cant see.
1. Dialogue- Dialogue the sound of people talking while on screen. Usually characters are talking to each other.
2. Ambient/Natural Sound- Background noise in a scene. One part of ambiance is room tone, this is the background noise on the film set. The sound of a background crowd is called Walla.
3. Additional Dialogue Recording (ADR)- Dialogue recorded after the movie is done shooting. This is done if something ruined the dialogue during shooting, such as the noise of a plane.
4. Narration- The voice of a person heard speaking, but not seen on camera (non-digetic). Usually the narrator is telling the story.
5. Sound Effects (SFX)- Any sounds that is created for the movie, such as footsteps, alien sounds , wind, etc.
6. Score- Original music that is created for the film and plays at different points throughout the movie.
7. Soundtrack- Soundtrack music included in your film that wasn't created specifically for the film (for example, a song by a popular artist).
Synchronous vs. Asynchronous-
Synchronous sound: Synchronous sound includes all noises whose origins can be seen on-screen.
Asynchronous sound: Asynchronous sound is any noise whose origin you cant see.
copyright & soundtracks:
Copyright is a major issue in the creative industry, there is a big urge on legal protection so that their original material cannot be used in someone else's name. Copyright can only be applied on the application of the idea, not the idea itself.
When you listen to a song on the Radio / TV / CD you are hearing two separate copyrights: one for the basic musical composition and one for the sound recording. The difference between these two is relevant, because even though they are both linked to one song, they are two individual works for copyright purposes and may be independently licensed or enforced.
In a lot of cases an artist will enter into a publishing agreement in which they will sign over all or part of their copyright in their compositions to a publisher in return for the policy of those compositions. As part of this policy, a publisher will seek out people who want to use the artist’s composition in their own works ( TV/film productions) or performances, issue the necessary licenses, collect the money, and give the artist their agreed upon percentage. It is also common to see performers grant their copyright in their sound recordings to the record label they are recording under.
(http://www.slideshare.net/ZeeshanCh/copyright-music-licensing)
When you listen to a song on the Radio / TV / CD you are hearing two separate copyrights: one for the basic musical composition and one for the sound recording. The difference between these two is relevant, because even though they are both linked to one song, they are two individual works for copyright purposes and may be independently licensed or enforced.
In a lot of cases an artist will enter into a publishing agreement in which they will sign over all or part of their copyright in their compositions to a publisher in return for the policy of those compositions. As part of this policy, a publisher will seek out people who want to use the artist’s composition in their own works ( TV/film productions) or performances, issue the necessary licenses, collect the money, and give the artist their agreed upon percentage. It is also common to see performers grant their copyright in their sound recordings to the record label they are recording under.
(http://www.slideshare.net/ZeeshanCh/copyright-music-licensing)
Mood, Pace & Tone:
Sound plays a major role in moving image production.
The image gives the information whilst the sound gives the emotion, Score/music will often set mood/atmosphere.
For example:
The image gives the information whilst the sound gives the emotion, Score/music will often set mood/atmosphere.
For example:
The music in this clip is romantic and sets up that atmosphere.
Whereas the music in this clip is thrilling and sets up that atmosphere.
In this clip the music is triumphal and sets up a heroic atmosphere.
Whereas this clip is not to set up a specific mood but to emphasize reality.
Tone ( especially in dialogue) helps the audience understand if someone is being aggressive, serious, sympathetic etc.
Pace can indicate to the audience by the speed/build up of sound or music to imply something is about to happen, or where the music or the sound dies down, as if something is about to happen. The building up of sound and music is used to create tension and excitement within the scene.
The control of how quiet or how loud sound is, will set or emphasize mood/atmosphere this will usually parallel with pace (editing).
Pace can indicate to the audience by the speed/build up of sound or music to imply something is about to happen, or where the music or the sound dies down, as if something is about to happen. The building up of sound and music is used to create tension and excitement within the scene.
The control of how quiet or how loud sound is, will set or emphasize mood/atmosphere this will usually parallel with pace (editing).
Just to show you as an example of how music alone can change the whole mood and atmosphere of a story here is a Frozen trailer just with different music:
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Both are the same film but the music changes the mood completely, the first trailer is more upbeat and has positive type music and longer scenes of dialogue, whereas the second trailer has shorter snappy dialogue, and louder negative/thrilling mood & tone.
Sources:
http://www.slideshare.net/MissConnell/media-key-terms-sound
http://www.slideshare.net/mariairfan/sound-40347057?next_slideshow=1
http://www.slideshare.net/MissConnell/media-key-terms-sound
https://www.youtube.com/